Most places in the game arerevival. This happens at fixed times, depending on the location. When a game location respawns, the enemies and loot reset normally. This makes it possible to revisit previously visited locations, the contents of which are reset. Specifically:
- New versions are spawned by creatures and NPCs whose corpses are left on the site if they are marked as respawnable (some are not, usually those with proper names), although they may not behave the same as before (for example, script conversations will not normally more shooting).
- The contents of any respawningholder, such as bags and chests, are reset. All items previously stored in the recovered container will be permanently removed from the game. However, there are often special containers in a marked areadoesn'trevive. In these cases, the special containers are always safe for storage, even if the rest of the area is unsafe. Exceptionally secure containers include chests, cabinets, side tables, wardrobes and containers specifically marked "Sack". These are usually located in NPC houses and shops. There is no reliable way to determine which containers are exceptions from their appearance; you have to test them all by inserting something weird and come back later. See the container page for more details.
- New copies are made for most items left out in the open (ingredients, books, junk, etc.). If the previous copy is still in the game location, it will be deleted first.
- Planterreset so new ingredients can be harvested.
- All activators have been reset. Certain doors will be relocked and any "quick exit doors" that were "locked from the other side" will be relocked. However, already opened dragon clawpuzzle doorswon't lock anymore and any keys you grabbed the first time will still work.
The location level is set based on your current level on the first visit. This means that the level of enemies and loot will be the same when you return to that location. If an area is too difficult to complete on the current level, you can try again when you get better at it.
Contents
- 1 Schema
- 1.1 The trading chest
- 1.2 Ore years
- 1.3 Comments
- 2 See also
- 3 mistakes
Timetable[editing]
There are three different schemes that can be used to recreate a game location:
- Never.Some dungeonsis marked "Never Resets", which means that no matter how long you wait, the content will never change. All containers at such locations aresafefor long-term storage. This setting only applies to indoor areas; any outdoor area connected to a dungeon that never respawns will respawn after 10 days. Examples of the areas that do not regenerate arehousesthat you can buy.
- 10 days(240 hours) in-game time. This is the default period used before a dungeon or other game location restarts.
- 30 days(720 hours) of in-game time. This is the period used if there has been a dungeondeleted.
To restore an area, do not enter the area for the specified time. Each time you enter the area the respawn clock is reset. Conversely, you can deliberately re-enter an area frequently to avoid resetting storage containers (although you risk losing everything if you forget to return in time).
Merchant Chests[editing]
Merchant Chestsregenerates every other day (48 hours) of playtime, regardless of whether the shop or cell containing the chest is restored.
Ore years[editing]
Ulcers (all types) sometimes do not return normally. To seeMining (wrong)and elsewhere in that article and the talk page.
To note[editing]
- Some quests (several withUSSEP), scripts and a console command can "force" an inner cell to continue regardless of whatever schema it has. Such "forced" restarts, unlike scheduled restarts, remove all items dropped by the player (and other references made during gameplay) from the cell.
- Respawned NPCs are (usually) generated in their original cell, even if their regeneration is triggered by another cell (where their corpse was left).
- It is possible to transfer (corpses of killed) 'regenerative' NPCs from a regenerating cell to a non-regenerating cell and they willneverrevive (but they will still disappear).
- It is possible to take (corpses of killed) "regenerable" NPCs from a non-respawning cell to a respawning cell and have them regenerate.
Also see[editing]
- Reset cellfrom Creation Kit-wiki.
Insects[editing]
- Harvested plants and other flora objects do not have a "I am regenerated and ready to be harvested again" status between cell reloads, so after a cell is restored they can only be harvested until the player walks away; on the next visit, even if leaving simply goes to another inner cell and immediately returns (or save-loads the game), the plants will be back in the "harvested" state.?
- Dead bodies (such as bandits) in tombs or ruins (those that were already there, not the ones you killed) may respawn next time as piles of ash, which may or may not be looted.?