Product quality (2024)

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Items that use statistics, vizMelee damage,Sustainability,Sign,Hypothermal insulation and hyperthermal insulation,haveProduct quality, where higher quality items have better overall stats (although lower quality items can be arbitrarily superior in an individual stat). Better quality items can be obtained from beacons, loot boxes, and other forms of loot drops (such as by killing predators), while higher quality blueprints can only be obtained from beacons and loot boxes. Higher quality items can cost significantly more than primitive versions.

Items affected by quality::

There are currently six quality levels, which are defined as follows.

PrimitiveDescendingPupilTravelerMasterpieceAscendant
Arbitrary multiplier threshold11,252.54.5710
Making XP multiplier123456
Fix XP multiplier123456
Create resource requirements multiplier11,331,6722.53.5

Contents

  • Generate 1 item quality[1]
    • 1.1 Random quality
    • 1.2 Randomized quality
    • 1.3 Product quality
    • 1.4 Cost of Goods
    • 1.5 Stock value
  • 2 Note
  • 3 References

Generating article quality[1][]

Random quality[]

When generating items that use quality, they get oneRandom Quality (AQ)of the loot system, beacons generate items with the same AQ, largely independent of the beacon color, while loot boxes (caves, seas) have a higher AQ depending on the color of the box. When generated via the console, the element's AQ is set to the "Quality" parameter.

Randomized quality[]

For each commodity statement used by that good, aRandomized Quality (RQ)is generated between 0 andAQ*RO, WhereROisIgnore randomizer rangespecific to the condition and product type in question. RQ is used to determine the overall item quality and value of this condition.

Product quality[]

The individual item quality of each metric is calculated as(RQ^2/(Q*RO))*RV, WherecamperisRating value modifierspecific to the country and product in question. Then the item quality for each metric is averagedPower Rating (IR)and compared toArbitrary multiplier thresholdto determine quality. An item's quality level determines the multipliers applied to the XP you get from crafting or repairing the item and to the item's production costs (including repair costs).

Our costs[]

The final price for the item is calculated based onBase Cost (BC),Resource Requirements Rating Scale (RS),Tool Creation Requirements Multiplier (CM), which is determined by the quality of the product, andPower Rating (IR)as:
BC+(BC*IR*RS*CM*0,3)

Stock value[]

The true value of individual statistics is determined by themRQ,Beginwaardeconstante(IV),State Modifier Scale (MS),Default modified value (DM), InRandomizer-bereikmultiplikator (RM)as:
IV + IV*MS*DM + IV*MS*RM*RQ

To note[]

  • Drawings may be affected by the quality of the item. This allows the player to endlessly craft items with the plan's item quality (except items with specified crafting, such as some tek bps that only allow 1 or 3 crafting). For example, someone who receives a dilapidated crossbow blueprint can create as many dilapidated crossbows as they want and have the resources for.
  • High quality drawings can be difficult and even impossible to create without using oneSilver, ACastoroides, or aOnly the Replicator. Many Ascendant drawings cannot be made elsewhereForge/Manufacturerdo not have enough slots in their inventory to craft such items. However, Argentavis and Castoroides act as a mobile forge with 300 slots (provided a saddle is equipped), allowing some of these blueprints to be created if you can meet the high resource demands. However, both have a weight limit, and if a plan requires a lot of heavy resources (e.gMetal rodofKristal), Castoroides or even Argentavis may prove useless. Note that Argentavis offers practical weight reductions for most heavy raw materials (including metal bar and crystal) and a relatively high basis weight, while Castoroides has the weight ofBoom. OfOnly the Replicatorhas 600 slots and no weight limit, making it possible to create high quality items that would be impossible even with an Argentavis/Castoroides.
  • From the note255,0beeMissile guidanceblueprints have been changed to primitive quality, making blueprints of this item redundant unless the player has enough engram points.
  • From the publication ofBecome extinct, beeTech levelequipment now possesses quality that they did not have beforeBecome extinct. However, all parts ofProduct quality (2)Teak pantsdo not have a quality prefix, but instead have higher durability than those in Tekgram.
  • Most weapons have a damage limit of 755.3% and 296.6% for Tek weapons. Some weapons (usually with special utilities) may have a lower limit on their maximum damage percentage. Durability caps vary greatly depending on weapon and armor type.
  • Most saddles have a limit of 352.7 armor and 290 (?) for tank-like creatures like carbonemys, stegosaurus and etc.
  • It is theoretically impossible to obtain maximum quality raw items or blueprints directly from a trade box (e.g. 755.3% damage). The most realistic way is to make maximum quality equipment with sufficient craftsmanship from an almost maximum quality plan. However, crafting skills cannot break the boundaries of these stats.

References[]

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