Experience (2024)

{{Extensie DPL}}
  • [[Netherwrat|Netherwrat]]
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block| group = Age 0| 1-1 = Netherwart age 0.png| 1-2 = Nether wart age 0 BE.png| group2 = Age 1-2| 2-1 = Netherwart Age 1-2.png| 2-2 = Netherwart Age 1-2 BE.png| group3 = Age 3| 3-1 = Netherwartage 3.png| 3-2 = Nether wart Age 3 BE.png|image= Nether wart (item).png|transparent=Yes|light=No|tool=any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible =No }}'''Nether wart''' is a fungus harvested from nether wart crops and used to plant them, but is also essential in making [[potions]].'''Nether wart crops'' ' can be found in [[Nether Fortress/Structure|lower fortresses]] and [[Bastion Remnant|bastions]] and are used to grow nether warts in [[Soul Sand|soul sand]].== Obtain ===== Breaking ===Nether Wart can be mined directly with any tool. A fully mature nether wart crop yields 2 to 4 nether warts. This increases by one for each level of [[Fortune]], allowing a maximum of seven nether warts to fall from one harvest. Less mature stages drop one nether wart, even with the Fortune enchantment.=== Natural generation ===Nether wart can generate in [[nether fort]]ashes in [[soul sand]] gardens around stairwells. Nether wart can also arise in the courtyards of [[bastion remains]]s. Since they only spawn in these specific structures, it is entirely possible for an underfort or bastion remnant to emerge without an underwart (although they can still spawn in the chests that spawn within the fortress). {| class="wikitable"|+!Location!Description!Image|-|{{anchor|Nether Fortress}}'''Nether Fortress'''|Nether wart can be found near stairwells in small sand gardens.|[[ File:Netherwrat garden.png|thumb|Netherwrat grows in a nether fortress.]]|-|{{anchor|Bastion Remnant}}'''BastionRestant'''|Netherwrat grows in the central courtyard of each of the bastion sections of pig housing.|[[File:Bastion Courtyard.png|thumb|Nether wart growing in a remnant of a bastion.]]|}
    === Chest Loot ==={{LootChestItem|nether-wart}}== Use == === Brewing Ingredient ===The primary purpose of the Nether Wart is to [[brew] the [[Potion|awkward potion]] ] , the base for all potions, but optional for weakness.{{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle}}=== Crafting Ingredient ==={{crafting use}}== =Trading ===Master-level clerics [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trade.=== Farming ==={{main|Tutorials/Nether wart farming}} When planted on [[soul sand]], Netherwart grows through four stages, although the middle two stages use the same texture (stage 3's hitbox is three pixels larger). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At the default random tick rate, each subwart grows one age step on average every {{convert|13653|ticks|minutes}}, and grows completely on average every {{convert|40960|ticks|minutes}} from planting to harvest. The growth rate is not affected by light or other environmental factors. [[Bone meal]] cannot be used on the under wart. Nether Wart can only be planted on [[soul sand]]. It cannot be planted on [[soul ground]]. He can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth instar (age: 3). If you break through a mature wart, 2 to 4 nether warts will fall away, while with an immature wart a single nether wart will fall off. When using a tool enchanted with fortune, the maximum number of nether warts dropped increases by 1 per level, with a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].=== Composting = ==Placing a nether wart in a [[composter]] has a 30% chance of increasing the compost level by 1.== Sounds =={{Sound table/Block/Nether wart}}== Data values ​​===== ID = =={{ edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Nether Wart|spritetype=block|nameid=nether_wart|translationkey=block.minecraft.nether_wart,item. minecraft.nether_wart| foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Nether Wart|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Blok|spritename=nether-wart|spritetype =block|nameid=nether_wart|id=115|form=block|itemform=item.nether_wart}}{{ID table|displayname=Item|spritename=nether-wart|spritetype=item|nameid=nether_wart|id=294|form =item|foot=1}}=== Block Statuses ==={{see also|Block Statuses}}{{/BS}}== Progress =={{load progress|A seedy place}}== History = ={ {History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1. png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Nether Wart added.}}{{History|||snap= Beta 1.9 Prerelease 3|Nether Wart can now be brewed in a [[water bottle]] to make a [[awkward potion]].}}{{History||1.3.1|snap=12w27a|Nether Wart can now grow outdoors of [[the Nether]].}}{{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}{{History| |1.4.2|snap=12w36a|Nether Wart can now be used to breed [[chickens]]s.}}{{History||1.6.1|snap=13w18a|Nether Wart can now be found in the new [[chest ]]s in [[lower fortress]]es.}}{{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Netherwart crops are now one pixel higher, likely as a coincidental result of model conversion. Previously they were shifted down one pixel like the other crops (wheat, carrots, potatoes) to match the farmland, although in the case of Netherwart such a downward shift hides some pixels of the texture in the soul sand.{{bug|MC-250679}}}}{{History|||snap=14w10a|[[File: Missing model JE2.png|32px]] [[File: Missing model JE2.png|32px]] [[File: Missing model JE2.png|32px] ]
    [[File: Missing model (anisotropic filtering) JE2.png|32px]] [[File: Missing model (anisotropic filtering) JE2.png|32px]] [[File: Missing model (anisotropic filtering) JE2.png|32px] ] Nether wart crops of all ages [[Missing model|don't have a model anymore]].}}{{History|||snap=14w10b|[[File:Nether wart age 0 JE4.png|32px]] [[File :Nether Wart Age 1 -2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether Wart crops now have models again.{{bug|MC-50276}}In addition, they have now been shifted down one pixel again, so that the bottom row of pixels is hidden again.}}{{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [ [File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether Wart crops are now darker and subject to directional shading.}}{{History| | |snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px ]] Nether Wart crops are no longer subject to directional shade.}}{{History|||snap=14w34d|Nether Wart can no longer be used to grow [[chickens]]s.}}{{History||1.9| snap=15w43a|The average yield of Nether Wart from [[Nether Fortress]] chests has now been slightly reduced.}}{{History||1.10|snap=16w20a|Nether Wart can now be used to [[crafting|craft] ] the new [[red nether stone]] blocks and [[nether wart block]]s.}}{{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[ progress]].{{verify}}}}{{History||1.13|snap=17w47a|Before [[1.13/Flattening|''The Flattening'']], the grade ID of this block was 115, and the 372 of the item.}}{{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [ [File:Nether Wart Age 3 JE7.png|32px]] The textures of Nether Wart crops have been changed.}}{{History|||snap=19w03a|Placement and breaking [[sound]]s are now added to Nether wart. Before this version, Netherwrat made stone noises.}}{{History|||snap=19w11a|Cleric [[villager]]s [[trading|buy]] Netherwrat.|Netherwrat can now be planted by targeting the sides and bottom of blocks, instead of just the top surface of the soul sand.}}{{History||1.16|snap=20w15a|Netherwart can now be [[composter|composted]].}}{{History| ||snap=20w16a|Nether wart is now generated as part of [[bastion remnant]]s.}}{{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [ [File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The crop template model has been changed so that pixels appear in the same physical positions on opposite sides of textural surfaces, which changes the appearance of the lower wart crop.{{bug|MC-199242}}}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1 .png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added Nether Wart.|Nether Wart uses a cross model of the "hash" form associated with crops.}}{{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2. png| 32px]] [[File: Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Netherwrat now uses a more conventional crop model.}}{{History|pocket}}{{History||1.1.3|snap=alpha 1.1.3.0|Netherwrat can now be used to [ [crafting|craft ]] [[red nether bricks]] and [[nether wart block]]s.}}{{History|basic}}{{History||1.10.0|snap=beta 1.10.0.3|[[ File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of Nether Wart crops have been changed. |Placement and breaking of [[sound]]s are now added to netherwart.}}{{History||1.11.0|snap=beta 1.11.0.4|Netherwart can now be [[trading|sold ]] to cleric [[ villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Netherwart is now generated as part of [[bastion rest]]s.|The placement and breaking of [[sound]]s for nether wart have been changed to match {{el|je}}.|Nether wart can now be [[composter|composted]].}}{{History|console}}{{History||xbox =TU7|xbone =CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2 .png|32px ]] [[File: Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File: Nether Wart (item) JE2 BE1.png|32px]] Added Nether Wart.}}{{History||xbox=TU9|Nether Wart now randomly spawns where [[soul sand] ] is generated in [[the Nether]].|[[Nether fortress]]es have now been changed to make Nether Wart chambers more likely.|Nether Wart can now grow outside [[The Nether]].}}{{ History ||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7. png|32px]] [[File: Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} Nether Wart crop textures have now changed.}}{{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File: Nether Wart (item) JE2 BE1.png|32px]] Nether Wart added.}}{{History|foot}}=== Nether Wart "item" ==={{ :Technical Blocks/Nether Wart}}==Problems=={{problem list}}== Trivia ==* Nether Wart's phase changes cannot be detected by a [[block update detector]], but can be detected by an [[observer ] ] block.* Unlike other crimson "plants", Netherwart has no warped equivalent. This is also the case with [[nether sprouts]], which have no crimson equivalent.== Gallery ==Nether Brick And Wart.png|Nether wart found in a nether fortress.Nether Wart Close-up.png| Another example of a nether wart found in a nether fortress.Nether wart three sizes.png|The three different sizes of the nether wart, seen from the side. Nether Fortress Grand Staircase Room.png== References =={{reflist}}{{Blokken|vegetatie}}{{Items}}[[Category: Netherblokken]][[Category: Schimmels]][[Category:Niet-vaste blocken][[Category: Gegenereerde structuurblokken]][[de:Netherwarze][[es:Verruga del Nether][[fr:Verrues du Nether][[hu:Bibircsók][[it:Verruca del Nether][[ja:ネザーウート]][ [ko :네더 사마귀][[nl:Netherkruid][[pl:Netherowa brodawka][[pt:Fungo do Nether][[ru:Адский нарост]][[th:紞ト тир][[uk:Пекельний нарист] ][ [zh:下界特][[Category:Brouwrecept]]
  • [[Map|Map]]
    {{about|the craftable map|maps showing the locations of certain structures|Scout map|other uses|Map (disambiguation)}}{{distinguish|World}}{{Item| image = Mapzoom 4.png| renewable = Yes| stackable = Yes (64)}}A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.==Obtain===== Crafting=== {{crafting|head=1|showname=0|showdescription=1|A1= Paper|B1= Paper|C1= Paper|A2= Paper|B2= Compass|C2= Paper|A3= Paper|B3= Paper|C3= Paper|Output= Blank Map|type= Miscellaneous|description=This variant is called an "blank locator map" {{in|bedrock}}, or an "blank map" {{in|java}}. When the player first creates a card, it is blank. It must be activated by holding it down and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or near) the area it is mapping.}}{{crafting|A1= Paper|B1= Paper|C1= Paper|A2= Paper|B2= Paper| C2 = Paper|A3= Paper|B3= Paper|C3= Paper|Output= Blank card|type= Miscellaneous|description={{only|basic}}This variant is called a "blank card". No location markers are shown. It is intended for cloning and zooming location maps without having to consume an extra [[compass]] (saving [[iron bars]]s and [[redstone dust]]), but it can also {{Control|use | text=activated}} and later converted to a location map by combining it with a compass on a [[anvil]], [[crafting table]] or [[cartography table]].|foot=1}}=== Natural generation ======= Chest Loot ===={{LootChestItem|empty-map,map }}=== Cartography Table ===A map can also be created using a single paper on a [[cartography table ]] to to create a blank map, or a paper with a compass for a blank location map.{{only|bedrock}}=== Start Map ==={{exclusive|bedrock|section=1}}When creating a new world {{in|bedrock}}, the player can enable the "Start Map" option to spawn with an empty location card in the hotbar. The zoom scale of the map is 1:8. The map only updates while the player is holding it.=== Trading ===Starting level Cartographer [[Villager|villagers]] sells a single blank map for 7 [[Emerald|emeralds]] as a bargaining chip.{{IN | java}}, cartographer villagers can give players an empty map with the [[Hero of the Village]] effect.== Use =={{See also|Tutorials/Mapping}}=== Mapping ===Creating a map creates an empty card. The card is first drawn when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After converting to a drawn map item, it will begin drawing a top view of the player's surroundings, with north pointing towards the top of the map. A pointed oval pointer indicates the player's position on the map and moves in real time as the player moves over the terrain shown on the map. The card ''doesn't center'' on the player when created. Instead, the world is divided into large invisible grid squares, and the map displays the area of ​​the grid square it is in when it is first used. For example, if a player uses a new card in a particular grid square and then moves a distance further and uses another new card, but is still within the same grid square, both cards appear identical. To create a card that is not identical to the first, the player would have to move outside the edges of the first card (as they would then be in a new grid square). This way, two maps of the same size can never partially overlap and each map can only show a fixed area. To capture the world on a map, that specific map must be held in the player's hands as the player moves around the world. The world is recorded as it is during exploration, meaning that if the world is changed, a player must revisit the area while holding the map to update the map view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a card that has one or more clones displayed in item frames, updates are made to all clone-connected cards. Other players will only appear on the map if they have a card in their inventory that is cloned from the card being looked at. When you place a map in an [[item frame]], the map appears with a green pointer at the location of the item frame. This is to help the player see where he is in relation to the area the map shows. If the player leaves a card in an item frame and views a clone of it, the green pointer remains where the framed copy is. This can be used to set waypoints. Undiscovered areas are transparent, allowing the item frame to be visible. When the player leaves the area shown on a specific map, the player pointer changes to a white dot that moves over that map. The marker shrinks to a smaller white dot if the player is far from the center of the map: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to indicate the player's relative location. But {{in|bedrock}}, the pointer remains an arrow, but shrinks until the player is near the area shown on the map. Although maps work in [[the Nether]], they only show the red-gray pattern regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed cards, which are shown as green pointers. Additionally, the player pointer rotates quickly and is not a good direction indicator. If you place a [[banner]] in [[the Nether]], it will still appear on the map as usual. Having a smaller map view while riding a [[strider]] in the Nether can help you see your position as you travel over [[lava]].{{IN|java}}, when you take out a map uses a different dimension, the map shows the player's position and direction when they were last in the map's dimension. {{IN|bedrock}}, however, the player can use cards from one dimension while in another dimension. For location maps, the placemark changes color depending on the dimension the player is currently in (white for the overworld, red for [[the underworld]], and magenta for [[the end]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.{{ytl|EpP1diZdEdI}}Similarly, a Nether card in the Overworld shows the player's corresponding location in the Overworld, but the placemark rotates, just like a Nether card in the Nether. An Overworld map at the end shows the world spawn.A Nether card cannot be used in the End – the card appears, but the placemark does not appear anywhere – and similarly an End card cannot be used in the Overworld or the Nether. A player can create a large piece of pixel art (128×128) facing up, center a card on it, and place that card in an [[item frame]] to create a custom image. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques. Cards are displayed as a mini-card when held in the loose hand, or when the loose spot is occupied; the card is only full size when held in the dominant hand with both hands free. A map always positions itself towards north when placed horizontally within an item frame, regardless of how the map is placed.=== Map content ==={ {Main|Map item format}}Maps consist of square pixels arranged as pixels in a 128×128 square pattern, with each pixel representing a square piece of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally corresponds to the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. Minority blocks in the target area have no effect on the color of the pixel, so small features are often undetectable on zoomed-out maps.{{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel] ] instead corresponds to the top opaque block in a grid sized based on the pixel size of the map magnification (see the table in the "Player Marker and Pointer" section below). For example, a map at 3/4 magnification has a pixel size of 8x8 blocks; this means that the map will only read the top opaque blocks at the 0.0 coordinate, the 8.0 coordinate, the 0.8 coordinate, and so on, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel, regardless of map magnification.{{IN|bedrock}}, grass, foliage, and watercolor colors that are biome-dependent are accurately displayed on a map.{ | class="wikitable"|-! style="width: 300px;" | {{el|you}}! style="width: 300px;" | {{el|be}}|-| style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners highlighted on a map, next to a named banner.|216px]]| style="text-align: center;" | [[File: Map item BE.png|216px]]|-| Biome colors on ''Java Edition''.| Biome colors on ''Bedrock Edition''.|-|}Maps also show the ground up to about 15 blocks below the water surface in oceans as a slightly lighter blue, to indicate where the ground rises. This does not apply to land above water. Higher altitudes in the world mean lighter colors on the map. The map records the surface even if the player moves below the surface. A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]), but maps can be zoomed out to display up to 2048x2048 blocks (16 square blocks). per pixel, 128x128 [[chunks]]). Some relevant distances: 64 blocks (4 chunks) is the update radius of a player in the Overworld and the End. In the Netherlands, however, this is half (32 blocks). Additionally, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from the center of a 1:16 map to the edge.=== Player Marker and Pointer ==={{IN|java}}, each card contains a marker showing the position of the player and points in the same direction as the player. When a player leaves the map, a large white dot appears that moves relative to the player's position. The pointer either disappears when the player moves a certain distance from the edge of the card, or, in the case of [[explorer card]]s, the large white dot changes to a smaller white dot. The distance required for the small white dot to appear (explorer maps) or for the large dot to disappear (normal maps) changes with the scale of the map.* '''Level 0/4:''' 128× 128 blocks (each map pixel represents 1 block)* '''Level 1/4:''' 256×256 blocks (2×2 blocks per map pixel)* '''Level 2/4:''' 512×512 blocks ( 4 ×4 blocks per map pixel)* '''Level 3/4:''' 1024×1024 blocks (8×8 blocks per map pixel)* '''Level 4/4:''' 2048×2048 blocks (16 × 16 blocks per map pixel){{IN|bedrock}}, a map can be created with or without this marker, and a map without a position marker can have one added later by adding a compass to the map. When a map is made without a compass it is simply called a "blank map", but when made with a compass it is called a "blank location map". The marker also turns red when the player enters the Nether with an Overworld card and shows the player's Overworld location relative to the Nether location. A map created in End will have a purple marker indicating the player's location. If an Overworld map is used in the End, a magenta dot will appear at the player's spawn point.{{/BE|position}}{{crafting|name=Map
    (with highlight)|ingredients=[[Map]] or Blank map +
    [[Compass]]|showdescription=1|Map (no markers);Blank map |Compass|Output= Location map;Blank location map|type= Miscellaneous|description={{el|be}} only. Maps made from paper only do not show the location marker; To add this a compass must be added to the map.|foot=1}}{{IN|bedrock}}, a cartography table can also be used to add a pointer to a location map or a to create a blank location map. You can do this by adding a compass to paper, or to a blank map or map.=== Zoom out ===[[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, The cartography table user interface shows the map being zoomed out.]]A [[cartography table]] can also be used to zoom out, requiring only one sheet of paper per zoom level. A blank map cannot be zoomed out. Something must already be marked on a map to zoom in.{{Crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Map;Locator Map |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Map;Locator map |showdescription=1 |description=Locator map only {{el|be}}.}}{{/BE|zoom}}==== Zoom details ====The zoom function starts from the time the map was created (zoom level 0) until the fourth zoom step (zoom level 4).{| class="wikitable" style="text-align: center" data-description="Zoom levels"! colspan="2" | ! Zoom step 0! Zoom step 1! Zoom step 2! Zoom step 3! Zoom step 4|-! colspan="2" || [[File: Map zoom 0.png|116px|Zoom increment 0, 1:1]]| [[File: Map zoom 1.png|116px|Zoom step 1, 1:2]]| [[File: Map zoom 2.png|116px|Zoom step 2, 1:4]]| [[File: Map zoom 3.png|116px|Zoom step 3, 1:8]]| [[File: Map zoom 4.png|116px|Zoom step 4, 1:16]]|-! colspan="2" | Zoom level| 0/4| 1/4| 2/4| 3/4| 4/4|-! colspan="2" | 1 map pixel represents| 1 block| 2×2 blocks| 4×4 blocks| 8×8 blocks| 16×16 blocks
    (1×1 piece)|-! colspan="2" | Scale ratio| 1:1| 1:2| 1:4| 1:8| 1:16|-! rowspan="2" colspan="2" | Map covers an area of| 128×128 blocks| 256×256 blocks| 512×512 blocks| 1024×1024 blocks| 2048×2048 blocks|-| 8×8 chunks| 16×16 chunks| 32×32 chunks| 64×64 chunks| 128×128 chunks|-! colspan="2" | Smallest observable features| Blocks| Trees, paths| Lakes, Buildings| Mountains, rivers| Biomes, mountain ranges|-! colspan="2" | Usage scenarios| Pixel Art, Basic Plans| Basic environment| Mapping structure| Landscape mapping| Biome mapping|-! rowspan = "2" | Total paper needed to zoom out from level 0! in anvil{{only|bedrock|short=1}} or crafting table| -| {{ItemSprite|Paper}} 8| {{ItemSprite|Paper}} 16| {{ItemSprite|Paper}} 24| {{ItemSprite|Paper}} 32|-! in cartography table| -| {{ItemSprite|Paper}} 1| {{ItemSprite|Paper}} 2| {{ItemSprite|Paper}} 3| {{ItemSprite|Paper}} 4|}Cards always snap to a grid at all zoom levels. That means that zooming out of any other map into a specific area covered by that map will always have the same center point. As such, maps are aligned to map width (1024 blocks for level 3 maps) minus 64. A level 3 map generated at spawn includes X and Z coordinates from -64 to 959. All maps generated in this area generated, zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base map (level 0) located in that area. At zoom level 0, a map has been created at the point (0,0) (0,0). ) in the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.{{IN|java}}, the zoom level can be viewed on a map by enabling Advanced Tooltips (a [ [Debug -screen#More debug keys|debug screen]] option that can be toggled using the key combination {{key|F3+H}}). The map tooltip then shows the zoom level, scale factors and the map ID.=== Clones ===[[File: Cartography Table UI clone.png|thumb|300px|{{IN|Java}}, Cartography Tables UI, showing that the map is being cloned.]]A mix of blank maps and blank location maps can be used. Whether the cloned maps show position markers depends only on the input map. A [[cartography table]] can also be used to clone a map. The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both copies. If any of the maps are later zoomed out, the maps lose their connection to each other and function as completely separate maps that must be filled individually by exploring. In Creative Mode, a card can be cloned into an item frame using { {control|pick block}} on it, as long as that card is not also in the player's inventory. It doesn't matter if the card to be cloned is at a higher zoom level (made from more paper) than the blank card. When copying the map, both resulting maps have the same magnification as the starting map.{{/BE|clone}}=== Crafting Ingredient ==={{crafting use|Map, blank map}}=== Markers = =={{IN|java}} the player has the ability to mark places on a map. To do this, {{control|use}} a card on a dropped [[banner]], and the location of the banner will be marked on the card. The brand is the color of the banner's base color, and if the banner has a name, that name will appear on the brand. Banner markers on a map always face north, regardless of the actual orientation of the banner. If the banner is destroyed, the banner marker will initially remain, but as the player gets closer to where the banner was previously, it will disappear as the area on the map is updated. When a map is mounted on an item frame and is within the area being displayed, the mounted map displays the current location with a green indicator rotated to match the orientation.[[File:Map Marker Bedrock on Item frame .png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like this, but shows markers.]]{{IN|bedrock}} The player can copy location maps in [ Place [itemframe]]s to create a land marker. The marker is a green dot that resembles the shape of the player's marker, but in a green color. The position the marker points to depends on the direction the item frame is pointing. It's worth noting that the markers only work on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) have placed. If a player has a cloned card in their inventory, their pointer will appear white when viewed on the same card held by another player. So if all players have the same cloned card in their inventory, all markers will appear white when the clone card is viewed. {| class="wikitable"|-! style="width: 300px;" | {{el|you}}! style="width: 300px;" | {{el|be}}|-| style="text-align: center;" | [[File:Banner highlighted map.png|alt=All banners highlighted on a map, next to a named banner.|216px]]| style="text-align: center;" | [[File: Tracking map with markers bedrock.png|216px]]|-| How each banner {{IN|java}} appears on a map, including named banners.| {{IN|bedrock}} this is how a location map shows map markers while held by a player.|-|}===Lock===[[File: Cartography table UI lock.png|thumb|300px|{{ IN |Java}}, the cartography table user interface, indicating that the map is locked.]]Maps can be locked when using a [[glass panel]] in a [[cartography table]]. This will create a new card with the same data and lock it. All copies of this new map are also locked. A locked map never changes, even if the terrain depicted changes. {{IN|Be}}, locked cards have a unique texture.{| class="wikitable" style="text-align: center;"|-! Condition! style="width: 200px;" | Newly made card! style="width: 200px;" | Map after terrain change|-! Unlocked Map| [[File: Mapzoom 0.png|174px]] || [[File: Unlocked Map.png|174px]]|-! Locked card| [[File: Mapzoom 0.png|174px]] || [[File: Mapzoom 0.png|174px]]|-|}{{-}}== Sounds =={{Edition|Java}}:{{Sound table|rowspan=2|sound=Drawmap1.ogg| sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=player|description=When a map is drawn|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0 |pitch=1.0|distance=16}}{{Sound table|subtitle=Map drawn|source=block|description=When editing a map using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui. cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Drawmap1.ogg|sound2= Drawmap2 .ogg|sound3=Drawmap3.ogg|source=block|description=When a map is drawn{{Upcoming|BE 1.20.20.20}}|id=ui.cartography_table.take_result|idnote={{Verify|Can be block.cartography_table.use}}|volume=0.8|pitch=1.0}}{{Sound table|type = bedrock|source=block|description=When editing a map using a cartography table|id=ui.cartography_table.take_result|volume=0.8|pitch=1.0|foot=1}}== Data values ​​===== ID = =={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Empty map|spritetype=item|nameid=map|form=item}}{{ID table | displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming| java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna {{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}|foot=1}}{{edition|bedrock} }:{{ID table|edition=basic|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Empty map|spritetype=item|nameid=empty_map|aliasid=empty_map|id = 515|form=item|translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}{{ID table|displayname=Map|spritetype=item|spritename=map-be|nameid=filled_map|aliasid=map|id = 420|form=item|translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name|foot=1}} = == Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, maps use the following data values:{{/DV}}=== Item data ==={{el| java}}:{{main|Player.dat format}}
    * {{nbt|composite|tag}}: the '''tag''' tag of the item.{{:Player.dat_format/Maps}}
    {{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].=== Map icons ==={{see also|Player.dat format|Map item format|map_icons.png}}Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor alignment issues in ''Java Edition''.{{bug|MC-214649|||WF}}[[File: Map icons.png|thumb|128px| Map Icons Texture {{in|Java}}]][[File: Map Icons BE.png|thumb|128px| Texture map icons {{in|Bedrock}}] ]{| class="wikitable"|-! Java ID!! Basic ID!! SMS ID!! Appearance!! Goal!! Shown in item frames?|-| 0 || ||player|| [[File: Player (texture) JE1 BE1.png|16px]] [[File: Player (texture) BE2.png|16px]] White highlight || Players (on map) || No|-| 1 || 1 ||kader|| [[File:Green Highlight (texture) JE1 BE1.png|16px]] [[File:Green Highlight (texture) BE2.png|16px]] Green Highlight || The current card in an item frame || Yes|-| 2 || ||red_mark|| [[File: Red Highlight (texture) JE1 BE1.png|16px]] [[File: Red Highlight (texture) BE2.png|16px]] Red Highlight || Position converted to Overworld when opening the Overworld map in the Nether{{Only|bedrock}} || No|-| 3 || ||blue_mark|| [[File:Blue Highlight (texture) JE1 BE1.png|16px]] [[File:Blue Highlight (texture) BE2.png|16px]] Blue Highlight || Other players || No|-| 4 || ||target_x|| [[File: Target X (texture) JE1 BE1.png|16px]] White Unused || Yes|-| 5 ||5|goal|| [[File: Goal (texture) JE1 BE1.png|16px]] [[File: Goal (texture) BE2.png|16px]] Red triangle || Unused || Yes|-| 6 || 6 ||player_off_map|| [[File: Player outside map (texture) JE1 BE1.png|16px]] Large white dot || Players off-map, close{{only|java}} || No|-| 7 || 13 ||speler_off_limits|| [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off the map, far away{{only|java}} || No|-| 8 ||14|mansion|| [[File: Mansion (texture) JE1.png|16px]] [[File: Mansion (Texture) BE2.png|frameless|16x16px]] Wooded mansion || Wooded mansion || Yes|-| 9 || 15 ||monument|| [[File:Monument (texture) JE1.png|16px]] [[File:Monument texture BE2.png|frameless|16x16px]] Ocean Monument || Ocean Monument || Yes|-| 10 - 25 || ||{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}|| [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [ [ File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File : Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) ) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1 .png|16px]]
    Banners in all 16 wool colors{{only|java}}|| Banner Marks || Yes|-| 26 ||4|rode_x|| [[File: Red X (texture) JE1.png|16px]] [[File: Target Buried treasure || Yes|-| || 8 || || [[File: Magenta Marker (texture) BE1.png|16px]] Magenta marker| Position converted to Overworld when opening the Overworld map in the End{{Only|bedrock}} || No |-| || 9 || || [[File: Orange highlight (texture) BE1.png|16px]] Orange highlight{{more info}}|Other players|Yes|-| || 10 || || [[File: Yellow Highlight (texture) BE1.png|16px]] Yellow Highlight| Other players || No|-| || 11 || || [[File: Cyan Highlight (texture) BE1.png|16px]] Cyan Highlight| Other players || No|- | -|12| || [[File:Green dot (texture) BE1.png|16px]] Green triangle| Other structure such as stronghold, fortress, final city, etc. when used as a scout map destination{{Only|rock}} || Yes|}It should be noted that even if the player has used an NBT editor to add an additional icon on the map, ''Minecraft'' will only show the first icon when the player loads his world. == Achievements =={ {loading performance|Map Room}}== History =={{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}{{more images|section=24|{{ bug|MC -72962}}}}{{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the- maps| [[Notch]] revealed screenshots of the map.}}{{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said he would try to post maps- available at [[wall]]s.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Maps added .} }{{History||1.6.6|The ability to automatically create maps with Shift-click has been disabled.}}{{History||1.8|snap=Pre-release|Maps can now be found in Library Chests in the brand new [ [stronghold]]s.|Automatic maps have been restored. Map cloning will therefore be unavailable for a period of time.}}{{History||1.8.1|Maps now work both walking and flying.}}{{History|java}}{{History||1.0.0 | snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the north, throwing off many [[player]]'s and leading to a common misconception that ' 'Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.|Before the change in the sun's position, it was commonly said that 'Minecraft' maps/worlds were oriented with East at the top; By definition, sunrise occurs in the east, meaning it is certainly true that the maps were oriented "east" since the sun rose from the summit (north). However, [[Jeb]] claimed (and [[Notch]] agreed) that the sun rose in the north.{{Tweet|jeb|87815841160237056}}{{Tweet|notch|88155424880201728}}However, most mods and map building tools used the terms East and North according to their actual definitions (for example, a map generated by [[Programs & Editors/Cartograph|Cartograph]] with North at the top is rotated 90 degrees from the inside. -game map).}}{{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The card is drawn for the first time when you hold it and right-click on it, and is centered near the location of the [[player]] when clicked (not like before where it was centered on the location where it was created.)|Previously, to map a new area, the map had to be ''created'' in that area (rather than carrying a previously created map into the new area). The point where a map is created becomes the permanent center and can never be changed. |The pointer no longer disappears when you leave the map, but turns into a white dot, indicating which side of the map the player is on.|Cards now align to a grid, making it easier to create adjacent maps .|Maps can now be zoomed out (but not zoomed in).|Maps can now be cloned and scaled.}}{{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'' which is fixed at 1 :8 before snapshot [[Java Edition 12w34a|12w34a]],https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-mapsbut now starts at 1:1 and can be increased to 1:16 by recreating an existing map.|Maps are no longer numbered in the top left corner and are labeled via the tooltip.}}{{History|| |snap=12w36a|New maps are now created at a scale factor of 1:1. A zoomed in map can be zoomed out by recreating it with another 8 sheets of [[paper]] on a [[craft table]]. Each time this is done the scale increases: 1:1, 1:2, 1:4, 1:8, 1:16, with a map scale of 1:16 being the current maximum.}}{{History| |1.7 .2|snap=13w38a|Increased the map size when placed on a [[wall]] using the [[item frame]].|Added more colors to maps for different [[block]]s .https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world}}{{History||1.8|snap=14w31a|Zoomed maps now conform to an extended grid based on their zoom level. Previously, careful considerations had to be made when creating a wall of adjacent cards.}}{{History||1.8.1|snap=pre1|Some colors on cards have been changed to more accurately reflect their respective [[block]] .}}{{History||1.9|snap=15w31a|Cards now display as a mini-card when held in free hand, or when free space is occupied; the (old) large version is only visible when held in the dominant hand with the secondary hand free.}}{{History|||snap=15w34a|New cards can now be [[crafting|crafted]] at a scale factor of 1:4.|A crafting recipe has been added for zooming in on maps.}}{{History|||snap=15w43a|The average yield of empty cards from [[stronghold]] library [[chest]]s has been doubled .}}{{History|||snap=15w45a|New cards are again [[crafting|crafted]] at a scale factor of 1:1, just like before snapshot [[15w34a]].|The [[ crafting]] recipe , which was introduced in 15w34a, has been removed from map zooming.}}{{History|||snap=15w49a|Map creation now uses armor gear sounds.}}{{History||1.11|snap= 16w39a| Maps now work in [[the end]].|Blank maps are now [[trading|sold]] by cartographers [[villager]]s as their level 3 [[trading|trade]].|[[explorer] added map ]]s, sold by cartographers as their level 4 transactions.}}{{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks than other colored blocks.}}{{ History ||1.13|snap=17w47a|Before [[1.13/Flattening|''The Flattening'']], the numeric IDs of these [[item]]s were 358 and 395.|Cards now use extra NBT to indicate which card they contain. Before this version, they used the value [[damage]] instead.|Card IDs are no longer limited to 32,768.}}{{History|||snap=17w50a|Cards can now be placed on the floor and ceiling [[item frame]]s.}}{{History|||snap=18w10a|Spots on cards can now be marked with [[banner]]s.}}{{History|||snap=18w11a|Blank cards can are now generated in [[shipwreck]] [[chest]]s.}}{{History|||snap=pre7|Cards have been changed slightly, regarding which [[block]]s are shown and which blocks are not. } } {{History||1.14|snap=18w43a|[[File: Blank Map JE2 BE2.png|32px]] [[File: Map (item) JE2 BE2.png|32px]] Map textures have been changed. } }{{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}{{History|||snap=19w02a|Maps can now be cloned and zoomed out (expanded) using a [[cartography table]].|Maps can now be locked by using a [[glass panel]] with a cartography table.|The recipes for cloning and zooming out maps have been removed.}}{{History| ||snap=19w06a|Map creation is now quiet again.}}{{History|||snap=19w13a|Cartographer villagers now give blank cards to players under the effect [[Hero of the Village]].}}{{ History ||1.16|snap=20w21a|The map building sounds are now the same as when using a cartography table.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1 |[[File: Blank Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Maps added.|Maps are created with nine [[paper]], one for each slot of the [[crafting ]] grid.|Cards must be combined with a [[compass]] using an [[anvil]] to display the position of [[player]].|Cards can be zoomed in using of an anvil.}}{{ History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.|Blank maps now have a "Create Map" button to initialize them.}} {{History|||snap=build 7|New maps are now created at a scale factor of 1:1.}}{{History||v0.15.0|snap=unknown|Maps can now be created using 8 pieces of [[paper ]] and a [[ compass]] ''or'' 9 pieces of paper, to get a map with or without position marker.}}{{History||v0.16.0|snap=build 1|There are different colors added to maps for various [[biome]]s.}}{{History|pocket}}{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now display both the [[anvil]] as the [[ crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] could in general.|Cards can now be found in the [[stronghold]] library [ [chest]]s.}}{{History| |1.1.0|snap=alpha 1.1.0.0|Blank maps with built-in directional markers are now called "Location Maps".}}{{History|||snap=alpha 1.1.0.3|"Location Maps" are now called "Blank Locator Maps".| Empty cards are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their level 3 [[trading|trade]].}} {{History|basic}} {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found in the map room [[chest]]s in [[shipwreck]]s.}}{{History ||?|The texture of the filled map overlay has been changed.}}{{History||?|Maps now function in dimensions other than the dimension they were created in.}}{{History||1.10.0| snap=beta 1.10.0.3|Maps can now be found in Cartographer's House [[chest]]s in [[village]]s.|[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps is bone changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Blank maps can now be created from 1 [[paper]] in [[cartography table]]s.|Maps can now be zoomed, cloned , renamed and references added in cartography tables.}}{{History|||snap=beta 1.11.0.4|Cartographer [[villager]] now has [[trading|sell]] an empty map for an [[emerald] ] as their first level [[trading|trades]].|Empty location cards can now be [[trading|purchased]] from cartographer villagers.}}{{History||1.13.0|snap=beta 1.13.0.1|[ [File: Map (item) BE3.png|32px]] [[File: Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}{{History||1.16. 0|snap=beta 1.16.0.57|Trading has changed, entry level cartographer now sells a blank map for 7 emeralds. Villager Cartographer no longer sells blank location maps.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed fromblank cardUnpleasantempty_cardIncardUnpleasantfilled_card.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File: Map (item) JE1 BE1.png |32px]] Maps added. |The [[player]] appears with a free card. |Maps are only available as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}{{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger worlds on Xbox One, PlayStation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 at the png|32px]] [[Crafting]] a map now produces a blank map.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on various maps; even on Xbox 360, PlayStation 3, Vita and Wii U editions.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2 .png|32px]] [[File: Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}{{History||ps=1.91|Maps can now be created and used in [ [cartography table]]s.}}{{History|foot}}== Problems =={{problem list}}== Trivia ==* By using the {{key|F1}} key, the player can hold a map without blocking the view at all.* In ''Java Edition'' a map created with {{cmd|give}} can be any map by using the Map parameter to specify the desired map number. For example {{cmd|enter [player] minecraft:filled_map{map:5}}} returns the specified player card_5. If no data value is specified, it defaults to map_0. If map_0 has never been created, it will be centered at x=0, z=0.* The maps are saved separately as their own data (.that) file asmap_x.datwhere (x) is the card number, see [[card item format]] for more information. By manipulating this number, players can arrange their cards to their liking, or if they accidentally create a card in the same location, they can remove their extra card to save the number they created.* Certain programs can be used to create custom cards cards with images or text on them instead of real cards. Many people use these on adventure maps to show images or to tell a story.* Because all copies of a map are links to the same file, it stays in sync with copying an unfinished map. the copy as the player fills it in. So a copy stored in a chest can act as a remote backup.* A card contained in an item frame will not be updated until a player picks it up, has it reloaded, and places it back again. However, if a player is holding a clone of the card, both cards will be updated.* Filled cards are the only items that rotate 90 degrees in item frames, and also the only items that can expand the item frame to a full block wide.* On [[ Legacy Console Edition]], the player always spawns with a card in their inventory after creating a world. This was later added to the Bedrock Edition as an optional feature in the world creation menu.* Maps on the Legacy Console Edition always show the player's current coordinates, replacing the optional [[Coordinates|coordinates display]] in other editions.* A Card cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed along with the coordinates on the bottom screen. Biome colors do not appear on maps.== Gallery ==MapItem1.png|A fully zoomed map.MapRotation.png|Having a map in your hand does not hinder the ability to look ahead.MapItem3.png|A world captured on a map.Mcmap4.png|Almost complete explored map.Zoomed in map .png|A map edited at the scale of 1.Sky Map.png|A map mapping the [[Sky Dimension]].MapOfVillage.png|A village and how it appears on a map .Pumpkin map.png|A map with a custom image created by placing many blocks.Complete Map.png|A fully explored map.MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8] ]. Notice how the larger maps have borders made of half and quarter small maps.Map18zooms.png|Starting at 1.8, zoomed maps align exactly to this grid.Large Biome Map.png|A map of a [[Large Biomes]] world .Map0140 -0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].Mycelium Map. png| A map view of the mushroom biome, showing mycelium looking purple on a map.MiniMap.png|Maps held freehand or in both hands while [[double-wielding]] appear as mini-maps.Partially filled treasure map . png|Partially filled treasure map with a strange area at the bottom left. Normally a partially filled map would look striped (like the top left), but this map appears to be bugged and may show caves or something similar in the bottom left.Partially Filled Ocean Explorers Map.png|Partially Filled Ocean Explorers Map . Updating the game from an older version (in this case the area was first generated before 1.18) and purchasing a map after updating (in this case in 1.19.4) may cause the rivers and terrain map to shows where in reality there is a frozen sea .Map Stained Glass 1.png|Appearances of stained glasses on maps before and after 1.13.Map Stained Glass 2.png|Appearances of stained glasses on maps before and after 1.13.Map Miscellaneous blocks 1. png|Appearances of different blocks on maps before and after 1.13.Map Miscellaneous Blocks 2.png|Appearances of different blocks on maps before and after 1.13.Better Together Map.jpg|Holding a map in ''Bedrock Edition'' .Better Together Map Icon.jpg| Holding a map with both hands in ''Bedrock Edition''.File:MapFailedtoFill.png|A map that has not yet been filled. A rare bug in Java.=== The Nether ===Nethermap.png|A map in [[the Nether]].Maponnether.png|A map in the Nether; the arrow turns around itself, as in [[compass]].=== The end ===Jeb End Map.png|The first image of a map in [[the end]].Endmap.png|A map in the end.=== Cards in item frames ===FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].Structure Map Collection.png|Multiple maps in item frames. Note a [[village]], two [[desert temple]]s and a lava lake.Minecraft Maps 3by3.png|A collection of 9 connected full maps.Full Map.png|A combination of 25 maps stuck together as one map .Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome. Maps in item frames.png|Maps can be placed in [[item frame]]s so that they are viewed together.Compare Maps.png|The comparison between 3 zoom lenses.SuperflatMap.png|A map in a [[Superflat]] world , with some [[village]]s.MapWallWithMarkers.png|A 3x3 map wall with banner markers.HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.Map Player Icons 1.png|First image of player icons on maps.Map Player Icons 2. png|Second image of player icons on cards.== See also ==* [[Explore Map]]* [[Clock]]* [[Tutorials/Navigation|Navigation]]== References =={{Reflist}}{{Items}}[[cs:Map] ][[from: Map]][[es: Map]][[fr: Map (object)]][[hu:Térkép (tárgy)]][[ja:地図]][[ko:지도] [nl :Map]][[pl:Map]][[pt:Map]][[ru:English]][[tr:Harita]][[th:แผนี่]][[uk:English] zh:地图] ][[Category:Renewable resources]]
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