There are many different types of benefits and state effects that you can find mentioned in the description of weapons in Conan -Exile, but few have clear explanations.You try to make a building to optimize damage, defense or other playing style for your preference.Looting, sick, paper cuts, armor denial, power table and much more.We also give you some tips on how to use them in different combat situations.
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On this page we will take you through some of the best benefits and state effects for weapons in Conan Exiles.
List of weapons benefits in Conan Exiles¶
You may know them as benefits, or you may have seen them call state effects, but regardless of which word or expression you are best known, they are all essentially the same: aspects of a weapon they make unique based on being basedable to put in specific fighting scenarios.
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There are currently 24 known benefits available for weapons and some are more common than others.Others.f.ek.is bleed one of the most common benefits and it causes a simple damage in time defer to enemies when you touch them.Capacity of 20.
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Bleed Perk is one of the easiest to understand by seeing his name.of the target of 0.5% every 10 seconds.For all this, the sick edge differs from bleeding, because the damage it can be caused by the type of armor that carries the target while the bleeding defget armor ignores.
These are the kind of details that you would not necessarily be aware of if you are present on a specific weapon, just like the sick benefits.Environments.If you are said, you can see the table below for a quick overview of each edge and its effects.
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Perception | Effect |
---|---|
Certainly | In the course of time, a small amount of damage causes enemies, while she also denies their armor. |
Armor denial | 100% Pantel Penetration;Negroes have the whole goal armor. |
Soft | Uses an injury in the course of time Deuffuf that can be stacked up to 20 times with every hit and ultimately reaches 27 damage per day. Second. |
Cold insulated | Gives the maximum amount of cold resistance for an item. |
Broken | Uses corruption defuf on enemies, reducing their health and endurance. |
Paralyze | Removes an enemy by 30% for 2 seconds. |
Demonic | Gives the corruption defuff to someone who practices weapons. |
Ill | Reduces the health of the goal by 0.5% every 10 seconds;Removes the saturated and hydrated deuffs and limited endurance. |
Durable | This advantage is every time an item has set up more sustainability than normal, as with some legendary shields. |
Mouth | With this you can immediately kill almost every enemy with a single hit when they reach 10% health or lower. |
Go | Uses a slightly weaker injury over time defuf then the bleeding call, with 1 damage every second for 20 seconds. |
Heat insulated | Give the maximum amount of heat resistance for an item. |
Night vision | This allows the wheeler to look in the dark, including under pitch conditions such as in caves. |
Paper clips | Uses an injury over time Deuffuf brings 2 damage pertweede for 8 seconds. |
Flute | Actively removes buffs from enemies, while they often heal poor effects from toxins alcohol to wheeler. |
Power consumption | This advantage is present on all varied weapons based on strength damage instead of agility. |
Not | This advantage is present on every weapon that offers superior range, such as two acted skewers. |
Reactive bleeding | Uses an injury over time defuff on everything that attacks when you practice weapons with the edge. |
Regeneration | Slowly regenerates health over time, even in the fight. |
Shieldmas | Present on any weapon that can fully deny the defense of a shield, such as maces and some axes. |
Sunder | A buff that uses 10% armored penetration for the purpose of every hit.Can be stacked up to 5 times to reach 50%. |
To throw | Present on any weapon that can also be thrown to cause damage. |
Water breathing | This allows the wheeler to breathe underwater indefinitely. |
Roaming | Increases the climbing and swimming speed during the exercise of a weapon that has this advantage. |
Certainly¶
The acid fry causes a small amount of damage over time to enemies, while their armor also denies.It's relevant.
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Armor denial¶
This advantage is set up every time a weapon has 100% armored penetration, which means that it can cut through the overall armored value of any size, making it useless.To have a lot of armor, but it is wasted on something without armor, such as ordinary wild beings.
Soft¶
The regular bleeding defuff is one of the most powerful to cause damage over time, because it can cause a maximum damage of 27 per day. Secondly, if you are fully stacked up to 20 times.
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Cold insulated¶
This is a handy edge that you often find on shields and some armored pieces.With cold resistance for example.
Broken¶
The corrupt edge enables your weapon to apply the corruption -deBuff to enemies.
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Paralyze¶
Cripple Debuff will be used when you land a hit with a weapon it has to French.Hit.
Demonic¶
The demonic benefit is not at all an advantage because it gives the wheeler of the weapon corruption.LaggerBow that has endless ammunition as long as it takes.
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(1 out of 2)Weapons with the cold insulated edge, such as the Sol level shield shown here, will help you keep warm, even if you have a thin armor.
Weapon with the cold isolated pony, as the shielded Sol level shield, will help you keep warm even if you have thin armor.
Ill¶
With the sick benefits you can apply the error detection with the same name that we have already discussed, the health of the target will reduce by 0.5% every 10 seconds, as long as it takes, while it also removes all saturated and hydrated buffs -framing.Regeneration of endurance, making it more difficult for enemies to maintain frequent attacks.
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Durable¶
The sustainable benefit is present on every subject that has considerably more sustainability than its colleagues.Ymir's targeCompared to the usual shelf life of 7,500 for its class.
Mouth¶
The executioner is ideal for every fight against enemies with great health pools, because you can cause enormous damage that will almost always f*ck the enemy when they reach 10% health or less, which reduces the chance of dying in the final phase of the stroke.It is one of the most useful benefits for PVP competitions.
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Go¶
The sizzling edge is similar to the bleeding effect, using a basic damage over time.20 times, which means that you have 20 damage per can reaching second in longer competitions.War Sickles.
Heat insulated¶
The heat -insulated edge will be present on any item that gives the maximum amount of heat resistance that can be obtained from a single product.You can see this on the item as 5 filled columns.
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Night vision¶
Natural benefits do exactly what you could expect: it allows you to look in the dark..
Paper clips¶
Paper -Cut -benefits are a different type of injury in the course of time Defuff, but this works by causing 2 damage at a time. Secondly every 8 seconds.
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Flute¶
The looting benefits are one of the rarest on this list, but if you can find a weapon it has (eg.Mitras's righteousnessofSet's tong), It allows you to remove almost every buff that is currently present at your goal.
Power consumption¶
Power Draw Perk is a simple present on every ranked weapon that has its damage based on strength instead of agility.
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Not¶
REACH PROD is another that is only present as an important for weapons that have a superior reach than most others, such as spears, scythes and Pikes.Practice weapons with more reach yourself.
Reactive bleeding¶
The reactive bleeding delivery is another rare that can usually be found on shields or armor.
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Regeneration¶
Regeneration Frynsegod is not the most useful for a fight.Recovery is needed to survive and it serves as a useful way to regenerate health outside of fighting without using drinks.
(1 out of 2)You can breathe underwater for an indefinite period of time with water input distribution.
You can breathe underwater for an indefinite period of weapons with water distribution distribution.
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Shieldmas¶
Skjoldsmash benefits are present on every weapon that has the opportunity to fully deny the defense of a shield.For this reason is that many PVP veterans always wear a weapon that is able to hit shields if there happens to be stupid enough to use one in that area.
Sunder¶
Sunder Perk is one of the best to have on a weapon if you fight against opponents who have a lot of armor.It up to 50% armored penetration.EarthquakeofRanissan, you can cause much more damage to armored opponents than you could otherwise be able to do without a Sunder Perk.Cracks.
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To throw¶
The presence of thrown fringes on each weapon only serves as an indication that weapons can be thrown.Most of the weapons that are mainly used as off-hand weapons have explicitly pronounced the term "throw" in their name, rather than an edge.
Water breathing¶
This is another advantage that only works to indicate a specific tool for a weapon.Have a weapon that you can use while exploring underwater, rather than a primary weapon for the fight.
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Roaming¶
Wanderlust -the Fry is usually found on armor, but the effect is the same, regardless of the item: it increases the speed with which you can climb and swim by approximately.10%, even if the effect will vary, depending on whether you feel like it,Medium or heavy armor.It also depends on the level of lifting that you have at a certain time based on what is in your inventory.The best way to use an item with this is when you travel light to explore as your primary goal.
FLERE Conan Ballingen Guides¶
If you are looking for multiple Conan Exiles guides, including one that gives our recommended legendary weapons to every main weapon category, don't forget to check the links below.
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- Best legendary weapon of Conan Exiles
- Best armor puts in Conan Exiles
- How the cleansing works in the era of the war
- Where can you find legendary crates in Conan Exiles